Wednesday, November 30, 2011

EPIC Badass of the Week

Oh, excuse me while I go retrieve my fucks.
My bad, they all seem to have been smelted into molten metal to make swords.

Thursday, November 17, 2011

EPIC Game Trailer of the Week

Ultimate Marvel vs. Capcom, following up the vanilla release a few months back, included a new roster of additional characters for both sides.

The game’s been out for a while now, with those additions wilfully ready for your fighting pleasure.

I could talk about how well-crafted, simplistic, and conceptually awesome this trailer is, but my mind can’t even comprehend what I just saw.

DEM MATCHUPS. DAT EXPRESSION. DEM FIGURES.

Excuse me while I go change my pants.

[via theawesomer]

Saturday, November 12, 2011

Green Lantern: The Animated Series (2011) | Review

It’s a damn good month to be a geek.

Along with the assload of amazing video games releasing/released this month, and the New 52 still going strong from DC’s print side, the televised world of geekiness has steam running in its engines too. If you hated Green Lantern movie like I did, and looking for some redemption, or just some faith that the property isn’t completely dead after that debacle, look no further.

This is the review of Green Lantern: The Animated Series’ first sneak peek.

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Green Lantern: The Animated Series, Episode 1x01 “Beware My Power”
Directed by: Sam Liu, Rick Morales
Written by: Jim Krieg, Ernie Altbacker
Executive Producers: Sam Register, Bruce (fuckin’) Timm

I actually chanced upon the season opening, thinking Cartoon Network shows wouldn’t be automatically syndicated over the border to Teletoon so I could set aside my time to catch the entirety of the show. Fate would have it that I’d watch it anyways, and it glued me to my seat until the credits rolled.

This is a new kind of cartoon. Not just a superhero cartoon, a cartoon in general. I’m making a bold statement because this is a bold move by both Warn Bros. Entertainment and DC Entertainment, to venture so far up into the space of wild creative ideas without tethering it in whatever’s been half-working for the network executives and higher-ups. Now, I don’t have one tiny particle of an insider look at what’s going on at the roundtables and the board meetings, but hell, the final product shows us something—things are changing for weekend children’s television.

Because of my late entrance, shameful, I know, I didn’t catch the first few minutes, but when I did flip to it, it seemed pretty much already in full swing. The show centers around everyone’s ‘favourite’ Green Lantern—Hal Jordan, ace pilot, sometime jerk-wad, cocky-yet-goodhearted star corpsman of our wonderful little 3,600 strong space force. He’s already an established character within this universe—it’s not a coming-of-age tale. Considering what didn’t work with the Green Lantern movie, there really wasn’t any other way to go.

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Rudimentary comic book knowledge aside—if you’re a complete newbie to the Green Lantern mythos, or comic books in general, you won’t have problems with this. This is a condensed, approachable series from the get-go. That’s reflected in both the visual elements and the narrative ones, at least from this pilot episode. Given the projected demographic I’m assuming they’re trying to reach, maybe somewhere around 12-18, that’s a necessity to do this in order to hold onto those viewers I think they’ve indeed hooked in with this premiere.

Down to the nitty-gritty. As the plot in this pilot goes, Hal along with hardened, no-nonsense drill sergeant Kilowog choose to investigate a missing Lanterns case out on the fringe sectors, despite the threats of reprimand from the Guardians of the Universe (their bosses). From there, the narrative trajectory is straightforward for older audiences, but for the kid in all of us, it’s still a thrill ride from the start since the villains of this episode are featured prominently in the opening sequences.

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Here’s where the backstory kicks in that propels this into an ambitious endeavour. These guys are Red Lanterns—a ‘Lantern Corps’ that only recently appeared in the Green Lantern publications by DC. These are new ideas from comics being translated into television. Hyperaccelerated creative syncretism. The television industry is rigid. This doesn’t happen often. But, the creative minds behind this project—Sam Register (one of the big guys at DC animation) and Bruce Timm (the Stan Lee of DC’s animated properties) propped these characters up as golden for the show.

Boy, were they right. Not only do the concept of Red Lanterns fit perfectly and easily into the structure of the plotline, they retain their thematic value from the comics—for the hardcore fans, that’s major points. They seem natural, even if we’ve never seen them before on the screen. They’re even new to the Green Lanterns who first battle them, Kilowog’s on the same boat as the audience is. But he’s intrigued by these raging, blood-vomiting vengeance seekers, and so are we.

Most of the debate beforehand came from the approach that the animation style was way improper for the content of the show. After the impact of Justice League, helmed by Bruce Timm in the early 2000’s, his set style as lead animator paved the way for all comic book animated properties to follow. With this foray into CGI, heads were shaking. I can see where they’re coming from, but the argument me and many others have made in support, is the ‘why not?’ aspect of it.

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If this is Green Lantern, the source of their power is two-fold, willpower to wield the green energy in their rings, and the imagination required to utilize it. GL’s can create anything with their minds—it’s all just light from a ring. In a 2D world, sure, that would look fine—but Bruce Timm’s already done 2D worlds, three times over. The change is a chance for the team and for this show. The producers consciously decide on this creative direction because it’s a way to separate and diversify a visual style.

But most people just want a pretty cartoon. Well, for you guys, it’s sleek, polished, and clean. The influences from The Incredibles and  stylistic throwbacks to early CGI like Toy Story, as my friend compared it to (although with negativity attached) aren’t attempted to be hidden behind embellishments. It’s simple and shiny. It’s Timm’s style made into three dimensions, and the eyes just have to adjust a little.

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This is seen in those character designs of our two other, non-comic Green Lanterns that act as the plot points that push the story forward. This is where the writing comes in and adds a layer of sophistication that’s desired so much as a formula for success. The fast version: they have depth. They’re not beats on a script for our leads to have something to do. The story pushes character development for everyone, including these ‘one-offs’. They mean something by the end, as characters, and not footnotes.image

If you watch the episode, it’s an easy feeling to grasp onto—they’ll feel like more than caricatures, or mock-ups of what the other, more important guys feel like. They’re peers, not sideshow acts. They’re Green Lanterns, damn it. And as a result, it feels like a bigger universe ready to be explored in the future. Kudos to the writing team on that one.

Diversity in character weaves in with diversity of design—those alien looks are the traditional varied humanoids you’d expect from a space opera. Bottom line is, it’s cool—that should be one of the reasons you come to this cartoon. It presents itself within this visual style with elegance. Nothing’s overtly wonky with design and the look—static or moving. The digital lighting effects add those touches of detail, but their soft and implied, the presence is on the shapes and figures.

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The animation side of it is the shaky area, you’d think, it’s handled beautifully here. The scarcity of detail in the look of the whole thing is an opportunistic decision. It allows for swift, fast-paced action that hits hard and keeps hitting, because our eyes don’t have to wander too long. It’s easy on animators and pleasing to my eye. The clean-cut nature of it allows for denser, faster movement. And with the fact that these are guys using mind-made hard light weaponry, the cleanliness is a treat.

Plus, the believability of the whole thing is stemmed into the performances. The casting director, a veteran at the studio, casted it perfectly. The actors working on this are established (Lucius Malfoy among them), and their voices work synonymously with the animation. It’s probably my favourite part of this episode—having voices that fit the character. They sound like that in my mind when I flip through comic pages.

These guys aren’t scared either, or safe or cautious—like I said, they’re bold. They’ve introduced new characters, thrust viewers into an established world that they’re confident they can craft for us, and used the mythology cleverly enough that it works despite the preconceptions. That should get some respect.

Then again, these are super-experienced, seasoned veterans at animated television tactics, with a double major in superheroes and awesome. Why would they do more of the same? They’re pushing boundaries, getting new viewers, spreading awareness, and coming up with new ideas.

It’s a excitedly fresh move from these producers, and I’m down. I’m so very down.

“Beware My Power” can be found online everywhere, soon probably. The rest of season will commence Spring 2012. So you have lots of time to brood and reread this to convince you ten times more to watch it. Just you wait.

In brightest day, motherfuckers.

Sunday, November 6, 2011

EPIC Illustrators of the Week

Kevin Wada has a knack for combining the elegant with the awesome to create a pretty stellar take on our favourite X-Girls. Kitty Pryde, Emma Frost, and Mystique below.

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There’s more at his art blog. He takes on many recognizable ladies from the X-Universe and retools them into chic supermodels with some clever visual references to their looks in the comics. Neat-o!

Round 2? Max Wittert who takes another stylistic direction with his depictions of the X-Ladies. Equally high-end and chic, but a very different look. Tons more at his blog.

imageDazzler is dazzling as usual. 

imageSix arms? Six times the accessories.

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Jubilee and her trenchcoat. Don’t fix what ain’t broke.

Any of of these works by these guys could pass off as magazine ads in Vogue or something. These guys are legit fashion illustrators, so that explains most of it.

Who said comics can’t be chic?

[via io9.]

Saturday, November 5, 2011

Young Justice: Season 1 (2010-Present) | Review


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Created/Produced by Greg Weisman & Brandon Vietti

The resurgence of the superhero genre in entertainment is certainly something to be excited about. Franchises like Spider-Man and X-Men began pushing for more presence on the big screen, while Justice League brought back almost everything that cartoons like X-Men: The Animated Series did for comic book properties in the 90’s. When I was growing up, there were only about three superhero shows to watch, and probably never at the same time.

Then, when the 21st century hit, I’m assuming the creative professionals in the field started to realize there was a market in people like me, and hopefully you. Justice League and Justice League Unlimited carried the weight of having a critically and commercially successful property. Then Teen Titans came along and reinvigorated the range of viewership that a superhero cartoon could attract. They were all great, and I wasn’t even a little kid—well into my teens, and I was still hooked on those characters.

So coming back to the animated comic book universes, after dipping my feet into the actual comic book universes, is a good feeling. To see how everything’s developed since the 90’s when I first got my childhood glimpse into those worlds, till now, when the demand and ability for animation to reach new heights is, well, higher than ever.

The premise of a show like Young Justice isn’t new. Like the names I just dropped above, superhero teams strike a cord with wide-eyed kids and nostalgic comic book fans alike. When the announcements for this series first hit the net, people were either screaming foul, or screaming it’s been done before. Little was there the notion that it could a breath of fresh air. And fifteen episodes in, that’s exactly what it’s become.

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The show follows a new team of teenage heroes from the DC universe, not explicitly the Teen Titans, and not something you’ve seen together before. The roster consists of Robin (Dick Grayson), Aqualad, Kid Flash (Wally West), Miss Martian, Superboy, and Artemis (Tigress in the DC Universe). Existing on what the producers call Earth-16, as in not the actual main DC Universe, the show features many familiar DC characters amidst a slew of classic villains that the team has faced since their pilot episode.

The problem with team-based anything from a production standpoint is establishing distinct characters that the viewer has to care about, and especially in a superhero cartoon, those characters have to balanced both narratively and with their action. This is where my biggest praise comes to this show. As it’s travelled from pilot episode to where it is now, the character development has been nothing short of phenomenal, and it culminates in the most recent episode, “Failsafe”, which many fan sites, and critics, are citing as the best episode of the season.

When you compare it to a show like Teen Titans, the levels of competency in establishing and fleshing out character relationships is on par with is predecessor. The archetypes are played with throughout the season, keeping it direct and accessible to its demographic, yet there’s enough substance for even older viewers to latch onto. At least that’s how I see it. Teen Titans was aimed at a pre-teen crowd, while Young Justice’s more ambitious visuals and older characters are to attract the more mature teenage audience. With that, the producers understand the necessary steps to take in order to present their characters. They know their stuff.

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The examples can be found if you dedicate yourself to watching the show. I’ll admit, it’s kind of a rocky start from the beginning five or so episodes, but the over-arching plot and classic cliff-hangers sure do give enough incentive to come back. But, it’s the characters that are at the core of the show.

The voices, while at the start of the season, may seem even grating to some (it did to me for a while), they collectively pull of convincing teenage tones. Each cast member brings a vibe to their voices that helps distinct personalities from one another, that only builds upon the strength of character for Young Justice. They have a pretty good writing team to work from too, including comics great Peter David on board. The plot they’ve hashed out, that recently has finally reared its head, is worthy of a fist-pump, but still, the crew has taken the narrative for this team in new directions.

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They work with an established universe, and distil it into how a team of kids fighting for validation are slowly becoming the centre of it. It’s the ultimate fantasy for any teen watching it. I find myself now hooked on seeing how they triumph too.

An equally praiseworthy element of the show is the extensive action that it packs into every episode. Again, like Teen Titans, this one’s got its fair share of fights. While the stylistic choices of Teen Titans were very angular and simple, Young Justice finds its stride in the incredible movement it puts into its sequences. And the costume designs are a kicker—they’re a chance to see familiar faces in different outfits—perfect for the comic book geek (stop whining, haters).

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The animation is headed by an overseas production company, MOI Animation Inc, in collaboration with Warner Bros. Animation studios. The combined effort gives, if anything, a satisfactory amount of superhero badassery in showcasing all the talents of the team members, including the antics of the 150+ other characters that have shown up since the premiere.

From the episode “Downtime”. Atlantean fight scene. Excuse the lame opening.

The acrobatics of Robin, the dynamics of Artemis’ archery, digital effects showing off Miss Martian’s abilities, Kid Flash’s speediness, and Aqualad’s water constructs are all juicy visual treats that any kid, and any adult, can get down with.

If the witty quips from Robin or the catchphrases from Miss Martian throw you off, their battle sequences will get you back on, trust me on that. It’s got the features you want, and the cameos a show like this needs. There’s something for everyone.

So if you want to ignore the challenge of writing team-based superheroes on television, and that Young Justice achieves its goal in representing them in a way that works (wait till you get to “Failsafe” to see that in action), then the impeccable animation should hook you in for when the series really gets rolling. It’s worth the wait.

This is a show for a comic book fan, or a comic book cartoon fan, if you want to get back the nostalgia from the 90’s or just miss Teen Titans and all its glory. Give it to your kids to watch, and watch it with them cause it will probably hook both parties.

There’s enough in this show to quell the fears of doubters who seem weary for another superhero cartoon, but really, where else can superheroes be successful off the panel? Young Justice is doing its fair share of introductions into comic book universes for potential fans, and that gets my respect any day.

Don’t do a disservice to comics and superheroes and the fantasy of capes, go watch Young Justice.

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Thursday, November 3, 2011

iam8bit – The new age of artistic expression

One thing I am, aside from a geek, gamer, and sometime gnome enthusiast, is a student of media production and theory. So I see a video like the one above that I really do hope you watched, especially if you’re into one of the following:

  • gaming culture
  • artistic cultivation
  • cultural relevancy
  • the application of design in multiple media platforms
  • Donkey Kong/Super Mario/Atari/Capcom/Zelda/Pac-Man/Pong
  • new artistic endeavours
  • the electronic entertainment industry
  • entrepreneurial possibilities
  • cool shit

So yeah, I just heard about Iam9Bit today, but what I’ve learned from Machinima’s coverage of the art initiative/independent collective/grassroots start-up is that the limits of artistic expression can be continually pushed into regions that our traditional understanding may not be able to grasp yet.

Throughout history, artistic movements have pushed past scrutiny and criticism to bring upon new ages of creative expression, and therefore affect the entire culture that it draws from and vice-versa. I get good vibes from this collective. Will it achieve such iconic status? Probably not. But I can agree with that they’re pitching in that video; there is no other group doing something like this.

It’s an amalgamation of art and culture, in that it brings two worlds that are incredibly similar on principle, though worlds apart in perception and cultural significance and combining them how they should be seen: awesomsely.

What do they exactly do? Well watch the video if you haven’t already. But if it’s not clear, they make/collect/share art inspired by video game culture. If you check their site, linked here, you can see their most recent stuff includes commissions by top game developers to promote/market their products.

Shit like recreating Newt’s doll from Aliens to celebrate the release of Aliens: Colonial Marines, and also a kick ass NERF-replica pulse rifle, customized and detailed to resemble the movie props. Badass? I think so.

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Their earlier stuff includes and underground community event promoting the then-upcoming Street Fighter 4 with what better than a fight club?

Marvel vs. Capcom 3 FIGHT CLUB (LA) from iam8bit Productions on Vimeo.

Their site has tons more in their portfolio and gallery, and just looking at all this awesome stuff blows my mind, as a student and as a appreciator for gaming and art.

These guys combine the two and really transcend preconceptions and assumptions about both. They throw those in the bin and cut off the binds that tie them down. The result is amazing art pieces and attention from major industry players from both the gaming and artistic communities locally and abroad. They are how you do entrepreneurship, and it all starts with the grand idea and the passion required to pull it off.

New role models? Hell yes. Thanks, iam8bit.

Come to Toronto to show us how it’s all done!

They’re based in Los Angeles. Reach if you’re near. You won’t be disappointed.