Saturday, August 11, 2012

I Have No Idea What I'm Doing In My Life


Sorry for the dust around here.

Finally, I feel the urge to actually write to the Internet about my life, which actually just never happens with me anymore; yes, the concept of blogging itself now disgusts me to the point of personal offense towards the very core of my being. 

All jokes aside, the beautiful four month summers of post-secondary life is mercifully coming to an end, and my God am I grateful because I cannot stand another fucking five seconds of it. It's become this desire to just go out and get shit done because if I don't I'll probably just atrophy and remain stuck in an existential limbo for an undisclosed amount of millennia. I'm not much for melodrama but it seems like the only solution to give this blog any sense of interesting-ness anymore.

Should I invoke a poll system? Because I'd run out of ideas pretty quickly.

What has happened in the four months that I haven't been in media production school is actually not totally banal -- I participated in my first forty-hour work week experience that completely drained me mentally and emotionally. And thanks to my friend who I did not realize was the other intern they just hired until the day before, who gave me much needed laughter and comradarie that I would not have gotten if it was just some random dude or woman who I would be awkward working with for six weeks.

So, I got my first taste of what kind of stuff we actually do as 'content creators' -- I learned very intimately the ins and outs of self-distributing an independent film on a national scale. It is not easy. I like to think that us two being the only main sources of information regarding film distribution, theatre relations, and promotional campaigning, we managed to not suck as much as other people would have. And that is enough to keep me sleeping at night (for like two weeks afterwards, and then everything went back to normal). But it was incredibly eye-opening, I met some damn cool people who let me handle their taxes and budgets, which freaked me the fuck out, and I got a taste of what real people do in this industry. They carry around G-Drives everywhere, and my boss had the biggest wall of geek shit I had ever seen. Also, Studio District in Toronto? Pretty tight. 10 years, tops (if moving Stateside upgrades from Pipe Dream to God is Now Shitting On You).

But I get to put on my LinkedIn, "I was a shipping and receiving department". Because I was. FedEx was like a shitty little cousin who wouldn't go away and do as it was told.

That was MAY. And a bit of June. What of the rest of my life from that point onwards?

I played some video games I had always wanted to. That lasted me about twelve seconds of entertainment, as is the case with video games. Somewhere along the line I had the crazy notion of actually doing something worth my time of being a man-child. Thus, I was writing again.

The reason I've ditched this blog is purely because I'm bad at prioritizing and that I'm still completely in the dark about who reads this shit, since commenting on personal blogs is more taboo than screwing a family member, for the Net Generation. The writing has upped in frequency, to the point of the aforementioned not-sleeping-a-lot. Because I'm just thinking of stories and shit. That's what writers do right?

In the three other months I've had, I bought a bunch of screenwriting books, actually read them, and absorbed information as best I could. Next step was to actually put some words on something -- mind you, my pilot script is still in a second-draft phase. But having a pilot script of anything I like to think makes you at least better than someone. Everyone's better than someone. Glass half full, okay?

My television pilot has turned into an budding project to make it into an actual storyline, with seasons, a plot arc, and multiple characters that keep popping up from my subconscious. The goal is to prepare myself as much as possible for Winter 2013, 5th Semester, when the writing courses actually start. If there is one thing I've learned from my first two years of Radio & Television Arts (now RTA School of Media, because we're not old people anymore), it's that preparation is not some dorky thing only nerds do.

If you write something, shoot something, edit something, or compose something without a plan, you are royally fucked from the start -- unless you are an autistic savant or some particular Asians in our program. This summer has been:
  • Learning how to develop character fully -- flesh out inner motivations through establishing backstory, including psychological, physiological and sociological explanations
    • The Screenwriter's Bible by David Trottier is a great tool for learning about any aspects of screenwriting. But this exercise is exhausting and very fun. You are literally making a person out of nothing.
  • Practicing screenwriting format, form, and convention -- the technical aspects of writing a teleplay or screenplay. What I've found from reading a bunch of pilots as well as feature specs is, everyone breaks convention. It will be an eternal struggle for me to understand when it's okay to, and when it isn't. But that only comes when you keep writing shit.
  • Keep writing shit -- the best thing to come out of this summer is keeping the ball rolling; I constantly have ideas for my fictional universe that I created about a year ago. More spaces are being filled very often. That just leads to more ideas for other things. Balls are rolling.
    • My notebook has about fifty pages left, hopefully I start a new one by the time school rolls around. My mind has become something that thinks in scenes, and the only thing to do from there is to write those scenes down. They're know little aside stories to my main plotlines and characters, and serve as backstory research to refer to in the future.
  • Pre-visualize everything - that's what season outlines and backstory research is all about. Building the story world is more of a challenge than anything else in writing for screen, big or small. Building the blocks gets you into building your world. But it's painstaking and it takes months, and probably years. I'm on my second. I have a ways to go.
    • I have an endgame set up for Hotel Six that will lead into a season finale, and as it stands, a second season that will continue the grand story-line -- which means more world-building and character development. Making people is not easy either.
  • Get a writing buddy - call a friend, classmate, distant relative, stranger who you have seen, or luckily know, has the same short-term goals as you: primarily, writing. Be their bud. Have somebody to talk shop with, discuss favorite anything; ice-cream or scenes from Princess Bride. Send each other process work - scene snippets, character tables, lists of ideas. Just talk. Learn from one another. Be around people who give you a sense that you are not wasting your time and your life has meaning. Quite essential. Everyone should have one. Even if you don't write anything. 
That's just one project. I have two movie ideas I've begun developing, one is a genre mash-up, because I love the concept of taking disparate parts and making something cool out of it. The other is something I decided to want to do after watching 50/50, which is an amazing movie, and also inspired the more grounded creative in me to pursue a story that's close to the heart.

I wanted to write something I feel strongly about, something I can materially relate to. The problem was, 50/50's writer had cancer, and he beat it with the help of his friends and family -- there's a good story already written for him. I don't have the luxury of an interesting past. Or an interesting present. So the only solution is a near potential, possibly parallel future. It's about a writer. And it's about imagination, storytelling, our current generation of content creators, and the problems we face when trying to make nothing into something. Don't know where it'll go. But it'll be something. Bet on it.

This is my life. I'm still technically jobless since I was born, in terms of steady income and working the hours per week that everyone else is, and therefore by default, envious that I am not. And therefore, they tell me to suffer the same amount they do, because if I don't do what they do it means something is wrong with the way I'm conducting myself. They're probably right.

So yeah, I have no idea what I'm doing in life. And I'm not happy or sad. I'm not content -- I'll never be content, that's not what writers are. Am I a writer? Fuck if I know. It's a placeholder at the moment. Everybody I know has placeholders, whether they like it or not. It's a perpetual unpaid internship for being a fucking adult. Which sucks. But it's what we have.

As long as nobody else knows what the hell they're doing, we can all be unpaid interns together.

That's three months of words I've caught up on. Now, please give a fuck. Because I finally think I do.

Tuesday, July 3, 2012

EPIC Game Trailer of the Week - The Secret World Launch Trailer



It's here! One of my personally most anticipated MMO's hits wide release today, and chances are you're gonna get more than what you bargained for in terms of a traditional MMORPG game.

I talked about the The Secret World a year ago when the first news leaked that the guys who did Age of Conan (Eh...) where at the drawing board for a whole different take on the game genre. The first news kinda blew my mind when I discovered there was a plan to make it modern-day dark fantasy, set in the 21st century, and centered around secret organizations, conspiracy theories, and mythological monsters that plague the world at night.

Yeah, that sounded pretty dope.

So I've been following the news around as it comes out, and unfortunately because of school and whatnot I've been unable to stay on top of the news for this blog. But I have been posting a lot a while back about it, so hopefully that tickled your fancies.

The Norwegian game developer Funcom has stated a $14 monthly subscription fee, so everything sucks that I can't play it until I get a steady job (lol) or waste all my remaining funds on more games (God forbid).

The best thing this game has going for it is it's completely unique story world, at least in a fantasy-laden genre such as the MMORPG. You've had The Old Republic, but that got botched pretty damn quickly. And while the new World of Warcraft expansion is on the horizon, and Guild Wars 2 in August is arriving, The Secret World still has the upper hand in the MMO front with the earliest release.

Out of the three, The Secret World and Guild Wars 2 both have a good chance of catching a lot of people's attention in the gaming world. Both games have very specific and unique gameplay mechanics that are a far departure from the steadfaast WoW system that's dominated all games that have come in recent years.

Let's hope that changes with The Secret World. And now, Cinematic Trailers galore!





Still gonna write some fanfiction about this game. Honestly though, this story world looks amazing.

Monday, June 18, 2012

Reviews!! (of Movies) | Real Steel (2011)

Directed by Shawn Levy
Written by John Gatins
Based on the short story "Steel" by Richard Matheson




Let me start it off with this: I wish I watched this movie in theatres, I probably would have cried. This film is pretty Hollywood, it's got the flare and flavour--but more surprisingly, especially to me, it's got some pretty solid substance to it.


The turns are expected and it's easy pickings on the critical side if you're a fan of being pulled completely off-guard. But hey, movie goers aren't hard-ass pretentious intelligencia so this film pushes all the right buttons for me. Wanna know why? More after the jump!

Sunday, June 10, 2012

Reviews! (of Movies) | Prometheus (2012)

Directed by Ridley Scott
Written by Jon Spaihts & Damon Lindelof
  

 
This one was on my list for a while for the must-see summer movies. Even a prospect of an in-universe Alien prequel dumbfounded me when the initial rumours came out -- personally, I'd have no idea how to start or where to begin with broadening the story more so than it should.

But, this is a Ridley Scott film, so it's got some expectations. And it's his core universe, through and through, so I had ample faith that whatever it was, they'd be able to pull it off. The ultimate outcome? They had all the pieces there, and the slate was clean, and the puzzle was put together well. It just didn't shine as much as I think it could have.

Does that mean the film didn't shine (in a tense, brooding and horrific sort of way)? Not at all. The film's great, I think more as a stand-alone than and outright prequel in-universe with the trilogy, and maybe even all those ridiculous AvP movies that are actually included in the canon. Which is actually kind of awesome. But to that point, this movie carries the weight of the three before it and puts it all over. Has a patch on its shoulder parading it around throughout the film, like it wants to be established as the next saga in the stories to tell about the universe.

But that note I feel was misplaced. It kinda skewed the purposes of this movie for me. My main gripe is that I didn't really feel like it knew what it wanted to be. I'm talking about it as if it's a five-year-old child that's confused about life because it may be a little premature. If it had another year of pre-production, brought in some story consultants, could this have been a pit full of terrifying awesome? More after the jump.


Thursday, June 7, 2012

EPIC Top 10 List of the Week (E3's over?)

E3's tiring, I've decided it doesn't matter to anyone. Who won E3? Me. I won E3.

Moving on:


SourceFed is an internet news show led by internet people made for internet geeks. And they're awesome. Subscribe to them.

And watch all the films they mention. They're awesome.

Wednesday, June 6, 2012

E3 Coverage One-Stop-Shop: I Don't Know What Day It Is

Day 3. It's Day 3, I'm just joking.

...half-joking.

With the Sony, Microsoft, Nintendo, Ubisoft and EA Conferences over and done with, what else is there to do at E3 when you're not actually there?

I assume we spend countless hours glued to our screens refreshing any kind of video services we have open waiting for a new trailer to pop up on something we were hyped up about at the beginning. Or we just lose interest.

But, there have been lots of NEW ANNOUNCEMENTS over the past few days, I think worth sharing because it marginally interests me while I wait for Guild Wars 2 and The Secret World to come out because I am way too stoked for digging my hands into those story worlds, like omg.

  • Wii U will support two separate gamepads, possible 5 player games
    • New Super Mario Brothers U 
    • Mass Effect 3, Assassin's Creed Spin-off, Zombi U -- all on launch
    • Nintendo has a lot of games
  •  Beyond: Two Souls is NOT a rehashed Heavy Rain
    • If you're offended by the notion that Quantic Dream makes "interactive movies" and David Cage is a "frustrated film director" then you're an idiot and have no place making opinions about anything ever. Let me elaborate.
Video gaming is an incredible medium of entertainment. Its constraints are almost non-existent, it's engagement is what radio and television have striven for for more than five decades. Its speed of development and technological direction is unpassed. There is so much potential in this medium.

And your shitty head can't wrap around the fact that gaming can be more than top-down dungeon crawlers, or achievement-based shitfests where people yell at each other through headsets and kill each other aimlessly in a military simulation. Well, you're narrow-minded. You're a goof. Quantic Dream pushes the envelope on what gaming can be, and should be. Same with Ubisoft Montreal's Watch_Dogs. The fact that they're even making a new, A-Title property out of nothing and putting their cards on the table is a testament to their ambition and loyalty to the industry. They realize something is stale. They want to give it a jump.

Trade exhibitions like this are for developers and businesses hype up consumers and introduce new things they're doing to engage their peers and colleagues in the field. Because we're shitty consumers, not to mention the most demanding, needy, ungrateful and unreasonable consumer base in any form of entertainment, the developers have listened. To the sales, mostly. And sales call for repetitions of established franchises. Your Madden 26's and Call of Extreme Duty: Modern Black Ops Warefare 7 will saturate this market until it can't even breathe out of its mouth.

I'm angry, yeah, but I'm optimistic. At least the current franchises, for the most part, have a respectable developer that we can trust with delivering new, exciting, innovative content. But if you chastise an indie developer, our a non-"mainstream" developer for innovating in their own way, for truly trying something new, then you're a terrible gamer. You don't get the video game industry.

Casual gaming has risen in the ranks to be a powerhouse for the industry. Social gaming you can't even escape whether you're in public, in private, or in outer space. And those developers are ones that understand the nature of the industry, the beast that is this thriving new technology that will drive the global market for interactive entertainment, probably entertainment as a whole.

It's not the games and the creators that need to catch up with you, it's you that needs to catch up with the developer that are winning the race. And I'll tell you, no matter how much Blops II sells, or if there's a Dead Space 5 down the road--the bigger number doesn't mean the better game. We seem to forget that often. Moving on,
  • Speaking of sequels and the like...
    • So far, not just today -- footage for Dead Space 3, Borderlands 2, Assassin's Creed III, Call of Duty: Black Ops II, Resident Evil 6, Halo 4,  Lost Planet 3, and more..
  • HAWKEN.
Just gonna stop the bullet lists now, nothing else interests me. I've never been into MechWarrior, or any kind of mech-shooter game, but Gundam is an awesome series, and most of its spin-offs. Hawken's a game made from the ground-up by a handful of devs with a lot of heart and passion and a solid idea to build up from.

What more could you ask for? Glad they're finally to unleash onto the world the fruits of their labor. I hear its free-to-play too, which is too much to ask, but we're getting it. I guess they'll make ample fanboy money from that ridiculous exclusive controller you can get with it?
 
Try me.



And a kickass live-action-y trailer:



So there's that.

I'm trying my hand at responsible blogging here, so give me a break. Also, if you don't like my opinions, please share my blog with people who will. Much appreciated.

Games, everybody!

E3 Coverage One-Stop-Shop: Day 2

Welcome back to another day of E3 in the wraps! You excited?

Well, being the responsible games industry journalist I've suddenly set out to be for this week, I've done nothing but marathon Season 5 of Mad Men for the entire day. So I only caught about three quarters of the Nintendo Conference (but really they have like two more other ones) and there was a whole lot of this:

My body was ready. 


Lots of Wii U stuff. Sweet. Scroll down for a picture of what it looks like. It's just a bulky tablet with bumper buttons and analog sticks. And then this:


And the actual game:


This 3D roaming-camera-stillshot-style trailer trend is really taking off, eh? And surprise, surprise, who's at the development of this zombie game? UBISOFT.

Don't know how the hell they're pulling off what they're pulling off but they should keep doing it.

Otherwise, I'm too lazy to cover what else happened at the Nintendo conference, lots of Mario titles, some Pikmin 3 for those of you to care...and a lot of awkward scripted stage banter. Gives me the shakes when I have to witness that comfort mutilation in my living room.

And living room integration seems to be what Nintendo's pushing with their new console and peripherals. I'm cautiously stoked. Seeing as I haven't touched my Wii for a good year and a half, hopefully I get some spark in my life to pick up Super Smash Bros. and suck my way to the next generation of gaming as Nintendo so confidently totes.

IN OTHER NEWS:
  • Developers are releasing game trailers for their upcoming releases
  • Sony is using two flagship comapnies to support their entire arsenal 
  • Black Ops II still deserves attention (fucking really?)
  • Walking Dead: Episode 2 -- the first one actually does not suck. 
  • People love their sequels.
  • Go check IGN, Kotaku, The Verge, TDW Geek, or any other related blog for some other news.
  • I'm lazy. This is hard. 
THINGS I MISSED YESTERDAY:

 

Yesssssss......so looking forward to this. Storytelling, while it's sophisticated and the best games always employ the best tactics at combining interaction with it, it seems to get a backseat from both audience and developers (most, anyways) when it comes to creating really good games. Games are stories, when we're put into the story, maybe it takes away from some of the glamour of being a spectator--not affecting the outcome. The lure of voyeurism, of non-consequence.

Shove a controller in your hand and a faceless protagonist to move around, and you get ultimate power and control over the story being told. Whether that's a good or bad thing is up to you. But it definetly changes how we tell stories. Quantic Dream understands that balance.

Beyond: Two Souls looks crafted. Like an artisan's work. Handled with precision, care, and a deliberacy (not a word but fuck it) not found in, let's say, the Call of Duty franchise. Heavy-handed comparison, I know, but fuck those guys. Facial recognition technology and motion capture, new game engines starting to get showcased (Square Enix I heard has unveiled one in preparation for some more Final Fantasy goodness), new IPs being released--E3 is turning out not so bad.


Maybe I spoke too soon, but meh.

TOMORROW:
  • Shit will happen.
  • Exciting trailers?
  • Let's hope.

Tuesday, June 5, 2012

EPIC Gameplay Walkthrough of the Week (So Far) - E3 Edition

Out of all of them, I was waiting for this one:


Naughty Dog, you crafty motherfuckers. This game will be amazing.

Monday, June 4, 2012

I have all the E3 Coverage you need!

I really don't though.

It's that time of the year again, kiddies. Where the basement dwellers come out of their man-caves and half the world readies themselves for another Call of Duty title (when will it die?), it's the Electronic Entertainment Expo! Cue confetti.

THE RUNDOWN - E3 DAY 1 (In no particular order)
  1. We're gonna talk about gaemz n' shit.
  2. So much Ubi in my Soft, it's ridiculous.
  3. Activision/Treyarch/Infinity Ward/whoever the fuck is working on another COD spin-off pocket-money-grabber.
  4. Dead Space 3! Buuuuuuuutt....
  5. Wii U is still important. IT'S STILL IMPORTANT. 
Since my journalistic resources are limited to what major blogs to follow, my coverage of E3 this week will be limited to whatever things I find cool from day to day, and if I have time or am not too lazy to actually share with you my thoughts on the new titles/games/tech/anything else.

With the--OH HOLY FUCKING SHIT WHAT IS THIS


holycrapisthatchicagoandhecanhackintoallcommunicationssystemsandinfrasturctureomgthatfacialmocaplooksinsaneisthisUbisoft--


Ffffffnnnngggfhhhhfhghhhhhh---

Yuuuuuuuuuppp.


SO. It looks like Ubisoft's conference had a few gems to showcase. Ubisoft Montreal announces their never-before-seen footage of a near-future, open-world, third-person, computer hacker action-adventure title that they've been working on, Watch Dogs. The demo looks great, the concept sounds even better, and the footage was amazing detailed and sleek. The UI in its current phase I'll be happy with--without a doubt they'll keep changing it until the release date is announced though.

Watch Dogs sounds like the kind of fresh air that the gaming industry needs to breathe in order to rejuvenate a lot of what's being going on. Last year it was sequels and threequels and prequels, this year it's the same, except Nintendo has new toys moms get to play with (Wii U looks pretty slick however).

A new IP with the current technology the industry is capable of utilizing is reassuring to me. The facial mo-cap alone on these characters seems like it's worth a shot. Knowing Quantic Dream's next project is going to be announced soon (the guys who did Heavy Rain and that amazing tech demo at GDC earlier), can't see what's in store for gaming technology come the next year.

Microsoft's announcements with Smartglass, Nike endorsements, and Blops II, including whatever I didn't pick up, we're pretty good too. I guess. Fuck Microsoft actually, why would anybody want IE AND Bing on their TV?

The other big videos/demos released today (minus Blops II, which did not enthuse me at all):



Risky move from Visceral to try an action-adventure co-op game, rather than the traditional Dead Space roots in isolation, horror, and tension. Getting some Lost Planet vibes, maybes some Resident Evil in there. The latter already having turned into a shooter-based action adventure, I'm a bit weary.

But (and there should be a lot of buts here), having not played Dead Space 2 yet, I'll have to check the scare factors in that game, and correlate them with dismembering space-gun action, and see if this genre adaptation/total switch-up is acceptable. The biggest risk here? Co-op gameplay for what seems to be the story mode. Introducing a second player (hopefully optional?) is a strange move that really could go both ways. Definite change in the tone and direction for the franchise as a whole.

What I get from Visceral Games is a bigger focus on story potential for Isaac and the game universe. Having already exhausted the resources in creating one of the best survival horror games of our generation, and having a decent follow-up to that (by horror game standards), it's really more of a blank slate than Visceral probably hoped for. If they have to sacrifice a few scary-ass scripted events to get something fresh for the fans, so be it. Big giant alien mutant monsters never hurt anyone. Still looking forward to this one.


Gonna give the Wii U some love too. Saw an internet comment talking about the "Pro Controller" and how it's ironic payback at other console companies stealing all of Nintendo's ideas and flipping them off. Which I like. Fuckin' Microsoft. Seriously, it looks like a 360 controller.

But with the apparent universal remote capabilities and the "reader/writer" thing I'm still trying to wrap my head around, the applications for the Wii U device open a lot of doors for how gaming can grow as a social activity, which really has been Nintendo's thing. With their conference tomorrow, I expect a lot of surprise announcements? Probably some plumbers involved.


Sony's conference is underway -- expecting Quantic Dream's Beyond to make a showcase, and show how much the tech the PS3 is capable of has come along. Then it's 4 more days of gaming awesome.

Coverage will be consistently sporadic and unreliable, just the way you like it.

Other than that I'll just rant about how much I hate the Call of Dooty series and its fans and bitch and moan about games I want but will never have.

But I have Arkham City: GOTY Edition so fuck y'all.

FUCK YEAH GAMES. Stay tuned.